


Gives 3 random level 3 spells to this city. Gives 4 random level 2 spells to this city. Gives 5 random level 1 spells to this city. If a champion dwelling is build in this town, the respective champion creature is added to local guard with a maximum of capacity of 5 and a growth of 1 per day.Īllows you to buy information about your enemies.Įach day it gives you 1 piece of random rare resource.

Increases the capacities of creatures in the local guard. Visiting heroes receive +5 to movement till the end of the week. Light magic spells cast by a hero inside the town's area of control are cast on the next higher rank. Provides 5000 per day and increases the growth in this town by 50%.Īfter every combat 10% of your losses are resurrected.Īdditional 20% chance for negotiations with neutral armies inside the town's AoC. Increases the capacities and growth of creatures in the local guard.Įquips the town with 2 towers in siege combats. Increase the hit points of walls and gate in siege combat.Īdds Guardians and Chaplians to the local guard. Provides the town screen window to trade resources.Īllows players to recruit Sister healers.Įquips the town with walls and gate in siege combats and a local guard of Sentinels and Crossbowmen. Provides the option to build new structures in this town. Please help and contribute your knowledge by editing or expanding it. This section is incomplete and requires more information.
